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Unread 12-01-2009, 16:03
JCrom JCrom is offline
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AKA: Ex: Driver, Captain: Mech, Elec, Prog
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Join Date: Jan 2009
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Re: Picking up balls or not

I think it is important when comparing to 2006 to keep in mind that there are 50% more balls on the field this year than in 2006. What this means is up to you.

Despite this, balls will be much more of a commodity this year than in 06. Your team has 60 balls to start off with, and thats it. Whether you shoot those balls from your robot or your human player when your run out, thats it. Unlike in 06 when you could count on more balls coming in from the other team.

Lets assume that between HPs and bots, each aliance has an 80% accuracy.
At this point the teams are tied and out of balls.

The difference between which alliance wins, and which loses will be the one the one that can get those 20% missed balls from both teams off the floor and into the opposing robot.

Quote:
Originally Posted by Kevin Sevcik View Post
You can do a lot to reduce the accuracy of opposing PSs, if you think about it. At long ranges, simply moving semi-erratically will be more than sufficient. When you're at a dead stop being loaded by your PS, you can pretty easily make things very difficult on the opponent PS that's behind the same alliance station. If you slide in sideways or back in so your trailer is snug against the wall, it's going to be a much trickier shot for that PS. If you back in, you can make it trickier for the OUTPOST PS and robots to score on you as well, though you're then making it a little tougher for your PS to reload you.

Still, if you work the angles and field elements appropriately, sitting still doesn't have to equate with being a super easy target.
This means all those valuable missed balls from the other team are sitting on the floor!

Every ball of theirs you score is one less they have to score on you!

Just my 2 cents.