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Unread 12-01-2009, 23:35
Steve_Alaniz Steve_Alaniz is offline
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Re: 4WD Turning Difficulties

You are correct. This will work, however, the math proves you are not getting the full force of straight in line wheels and mechanums have a tendency to be difficult to steer straight plus a tendency for the operator to over correct. That's why so many teams experiment with a gyro feedback to help drive straight and side to side. The low friction of the surface means that the gyro would try to stop a skid but only manage to spin the wheels really fast... the exact opposite of what you need. Slower speeds seem to give more control but they're... slower. speed will be a factor in this game almost as much as friction.

Just my 2 cents

Steve




Quote:
Originally Posted by Teamcap.2395 View Post
Okay, so here is a crazy thought I had...
If you did a 4WD in the same configuration as a omni-wheel drive...
...(like this) (In the same fashion as "The Pre" )
|= Chassis Perimeter
// = Wheels
. = space filler
___________
|//...........\\|
|................|
|................|
|................|
|\\...........//|

Would the low amount of friction on the wheels allow
the robot to move like an omni-drive?

I don't know how slick the flooring is because I was not able to attend a Kick-off.
But from what I have heard, it sounds pretty slippery.
Any guesses on how well this would work?

Edit: Hachiban beat me to it!