Quote:
Originally Posted by BrAAndon
Still think they should of made a minimal point cap on it, So one alliance has to have at least like 15 or 20 points before the 2x or 3x rules apply.
Imo 
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I don't understand this point of view.
You're telling me that your alliance cannot have 1 person (one of the commanders... maybe?) watch and (approximately) count points and alert the drivers and payload specialists that you've only allowed 'X' points and to stop at your payload specialist to toss a few in your own trailer (by accident, OFC

)?
Seems to me that a minimum point cap is fairly useless, and that the more difficult situation is a ~20 to 10 score where the game could change on a single throw (supercell).
Also, TBH, I do not believe that the loss of a single empty cell or supercell will tip the balance of many games and, in fact, this adds a bit more strategy to the pre-match alliance choices.