Quote:
Originally Posted by Daniel_LaFleur
Also, TBH, I do not believe that the loss of a single empty cell or supercell will tip the balance of many games and, in fact, this adds a bit more strategy to the pre-match alliance choices.
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I agree with this completely. I think a lot of people (especially those who are complaining about how it's unfair to "punish" teams "for being successful") are not thinking hard enough about how this rule is going to play out. There are other empty/super cells available on the field. Also, with three teams on each alliance, that's three chances for each alliance to lose empty/super cells- think about it, a lot of matches could have both alliances starting without all of their game pieces. Plus... this is only the subtraction of one or two game pieces which have to be exchanged and scored in the last 20 seconds of the game. Are most teams really going to be able to score a full four or more in that short of the time period? Probably not. Are they going to make that big of a difference, especially to alliances which are already strong? Probably not.