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Re: Shooter vs Dumper Trade Study
Advantage to a shooter is that presumably, it can act as a dumper simply by slowing the spinning of its power mechanism (wheels, etc).
Based on our tests so far, it appears that tracking and auto-targeting opponent's trailers' is possible:
-We successfully wrote code that can distinguish an opponent's trailer
-The same code can give you distance and heading information within a few % points of the true value.
-By tracking the change in distance and heading, you can determine both the position and velocity of an opposing team's trailer, and thus lead it by an appropriate amount.
But:
-The enemy trailer will pretty much never be moving at a constant velocity
-There appears to be fairly substantial slowdowns in the camera code. It's not really real-time, more like 500ms-behind-real-time. We don't know how much this can be fixed, that'll be tonight's meeting's topic.
-The balls are irregular, and will become even more irregular as regionals proceed. Thus, muzzle velocities will be unpredictable.
-'Camping' and shooting will not be effective: you'll be a sitting duck for dumpers. Handling the accelerations that your robot is undergoing as well as the accelerations of your target will make your shooting much less accurate
When we were doing our original analysis, we essentially decided that shooters will have more opportunities to score, but will convert fewer of those opportunities into actual points.
Last edited by Bongle : 14-01-2009 at 13:52.
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