My analysis of the 2 designs brought me to side more towards the shooter, because of a dumpers limited range and, how it is implemented.
(Just so you know, this is a way over simplified version of my assessment.)
When driving a dumper bot your driving strategy would be to corner your opponent and immobilize them long enough to score.
This means you have to stop them from moving (which will be difficult on the low friction floor) AND stop moving your own robot for a potentially long period of time.
But with a a well programmed camera targeting shooter, you theoretically never have to stop moving in order to score.
That being said...
A shooter is never going to be exactly accurate.
Which means that for the sake of accuracy, you will want to drive slower.
This would make you an easier target for the payload specialists... but at least you wouldn't stop moving.
This assessment brought me to a specific design....
However... as we say in the Ninja Monkee world... If I told you...
I would have to knock you unconscious with a banana...
