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A statistical look at G14
Sorry about the repeated G14 threads, but trying to amass actual data about it is interesting to me.
So I was thinking about G14 the other day, and I realized that using previous-years scoring data could probably shed some light on what we can expect. I chose 2008 as my comparison because it was the last recent game that didn't have any big multipliers and your team's score was linear based on what it did. This should give a distribution of scores and blowouts similar to what we'll see in Lunacy.
So here are my results. I ran this on 2008 GTR, which had 88 matches.
Number of matches that would have had missing cells: 66
In matches with missing cells, average number of missing cells: 3.7
See attached chart for a distribution of how many matches were missing how many cells. In it, you can see that more than 50% of matches were missing 3 or more cells between the two alliances, which is pretty crazy.
You could say that G14 is kind of like pollution: your small contribution to your alliance's cell-loss doesn't matter if everyone else is picking up G14s as well, but it adds up and can really hurt your alliance.
However, keep in mind this is a worst-case: teams in 2008 were not caring about whether they doubled or tripled their opponents score. In this year, performance should be better in terms of keeping their cells.
I also did a run on elimination results, but there wasn't anything particularly insightful. The only thing I learned was that if you triple your opponent's score in finals, you lose all of your cells next match, which I really should have thought of ahead of time.
Last edited by Bongle : 17-01-2009 at 08:31.
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