Quote:
Originally Posted by PhilBot
I agree. In fact, once the robot has passed inspection, it's really hard for it to get penalties this year (not like Overdrive). Most of the likely penanties are received by the human players:
eg: Leaving their allocated zone, touching the balls in the airlock, throwing empty cells over the outpost wall, throwing the rocks around the side of the field, using Super-Cells before the 20 sec period.
Plus, miss-thrown balls can score against you just as easily as for you.
Human players can REALLY bring down the team score if you are not carfull.
Usually this is a "desirable" team function. I recommend creating a Payload Specialist "Quiz" that needs to be answered 100% correctly before even being considered for this position.
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We had our drivers test yesterday (57 questions long) and EVERY member of the drives team (except the coach who is in charge of creating and grading the test) had to take it. Our team prides itself of knowing the rules. We may not always have the best robot on the field but we will know, understand and follow the rules and not cost our alliance points getting stupid penalties.