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Re: Implementing Traction Control for an advantage in the 2009 game
Wow, what a thread. Wish I understood what half of it meant, although I did get a chance to learn the first, second, third derivatives of wheel positon are velocity, acceleration, and jerk.
We just started working on this today. We use a potentiometer to measure the rate the wheels are turning. If we see an increase of > 20% in the rate, we reduce the power to the wheels by 20%. Power keeps reducing until the rotational rate gets back below 20%.
May not be absolutely perfect, but we will hopefully get enough of an advantage to beat the teams that don't have traction control.
Unfortunately I think this puts us in the 'tinkerer' category isn't the second first derivative of tinkerer = engineer once you add in the velocity heading towards being able to calculate the results?
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