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Originally Posted by Bob Steele
//snip// If you had a terrific alliance and outscored your opponents in the first round of quarterfinals 3X You would lose ALL of your supercells... 2 per team X 3 teams in your alliance... for a total of 6 lost supercells (I didn't ask the question if this would carry over to the next match.
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Well, almost. Your alliance only has 4 Super Cells; you lose all of those. You also lose two of your 4 Empty Cells.
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I can see an interesting strategy in which an alliance who has won the first match and seems to be losing the 2nd match dumps balls into its own alliance in order to gain the supercell advantage in the third match of the elimination.
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Somewhat troublesome. I'm not sure what to do about that, or whether anything should be done about it.
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I wonder how anyone is going to keep track of this during the qualifications...maybe they should have some kind of white flag they put on robots to identify them for future matches. A "2X" flag and a "3X flag" goes into your flag holder at the end of the match if you transgress.
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Except that your flag holder gets left on the field with your trailer for the next team to use. (There is no on-robot flag holder this year.) A Q&A stated that the field management system would keep track of <G14>, but they haven't specified how that works.
Quote:
Originally Posted by spc295
i still do not see why you would not ignore g14 and blow out the other allaince in qualification matches, in order to get a higher ranking.
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Because you would
not get a higher ranking. Read the rules on Qualifying Points and Ranking Points carefully (section 9.3). For several years it has been in a team's best interest to win while allowing their opponents to score a maximum number of points. <G14> only reinforces that.