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Re: <G14> during eliminations
I wasn't concerned about <G14> until now.
For those who don't think that supercells will make much difference, recognize that each supercell is worth 7.5 moon rocks. Three tosses from your human player and you've got 45 points! This will be very important in low scoring matches.
Imagine the pre-supercell score is Red 30 - Blue 20, and both alliance have 4 supercells. Do you throw the supercells? How many?
Suppose Blue begins to toss a supercell in the last seconds, so Red throws one as well. If blue misses, and Red scores, Red wins 45 - 20. Red alliance - all three teams get a <G14> handicap. Red has to toss the cell, or Blue can win the match...
I am certain that in elimination matches, alliances will play the game -that is try to win the tournament - by making their scores low if they feel that they are loosing. Imagine a mistake is made by Blue - two empty cells are dumped into a robot, and they are scored in a trailer early in the game, for example. This puts the alliance with a potential 40 point disadvantage. They are certain they can't win against super Red alliance, so Blue begins to play ineffective defense and stops scoring, hoping to get a <G14> advantage in the second match.
Blue stops scoring with 16 points. What does Red do? (Blue still has two supercells...) If Red takes their score up to 30 points - so as to not get the <G14> handicap, then Blue can win with a last second supercell toss.
Any ideas on how coaches can deal with these situations - especially when two of the alliance human players are far from the coaches?
-Mr. Van
Robodox
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