Quote:
Originally Posted by Bob Steele
I wonder how anyone is going to keep track of this during the qualifications...maybe they should have some kind of white flag they put on robots to identify them for future matches. A "2X" flag and a "3X flag" goes into your flag holder at the end of the match if you transgress.
Your have to "wear" this badge of "dishonor" until your next match...
Or maybe they should just put a big 2x or 3x on the forehead of the commanders for the teams that will have disobeyed the rule...
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I love this idea.
It's like an awesome indicator.
Except that instead of being from one's ego, it would have been mandated by the rules.
And just to clarify, if you are at the receiving end of G14, you aren't breaking or disobeying any rules. The rule clearly states a condition for which the number of available bonus balls is dependent on your alliance's score ratio. Regardless of whether you are on one side of that ratio or not, you aren't breaking any rules.
EDIT:
Quote:
If you had a terrific alliance and outscored your opponents in the first round of quarterfinals 3X You would lose ALL of your supercells... 2 per team X 3 teams in your alliance... for a total of 6 lost supercells (I didn't ask the question if this would carry over to the next match.
I can see an interesting strategy in which an alliance who has won the first match and seems to be losing the 2nd match dumps balls into its own alliance in order to gain the supercell advantage in the third match of the elimination.
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If the alliance really is good, then why would they even have to sandbag their second match? Why not just score into their normal goals and just win? Even if they don't show a blowout in their second match, a win is still a win, and all you need is two to move onward and upward.