|
Move Gizmo far Away from Object
I am using physique to constrain several objects to a biped. I want one of these objects to be able to rotate without moving the biped. After applying physique, the rotate gizmo stays at the spot where the biped was in figure mode, causing the object to rotate around the axis I want. Any way to fix this? The only thing I've tried is XForm, but I would have to move the gizmo with the object throughout the animation(I think).
|