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Unread 23-01-2009, 16:50
Ian Curtis Ian Curtis is offline
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FRC #1778 (Chill Out!)
Team Role: Engineer
 
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Location: Puget Sound
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Re: Example Scouting Sheet

My comments about your updated sheet:

First off, spacing. If you're round scouting every team ever single match, that's a lot of paper. By getting rid of the empty space, you could shrink this down to half a sheet, which cuts your paper usage in half.

Do you particularly care about the number of wheels or alliance? If you're going to Pit scout, that can be done there. If you're not, how does the number of wheels affect their performance?

I can see why you'd list partners and opponents, but to save space and time, it's probably easier to delete them and just give the people going over the data a match list.

Again, in round scouting do you care about how they collect balls? You can see how many balls they are getting in, so do you care how? Also, depending on your scouts, subjectivity can become an issue.

What does autonomous points possible mean?

In the past, we've had a space for our scouts to draw the robots path. I think that gives you a much better of idea of what the robot is up to. If something important happens that can't be drawn, they can always just draw it on the side.

Do you want to know which trailer moon rocks go into? It might be useful.

Total points will be available on the internet possibly live, definitely that evening. It makes it easier on your scouts if they don't have to record information like that.

Once again, subjectivity can really mess up your data. A robot I'd give a 5, might be an 8 to someone else.

Hope that helps, you're off to a great start!
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