Quote:
Originally Posted by MattB703
Here is another thought;
It will be much easier to stop a robot for a few seconds somewhere on the field than it will be to push a robot into a position to be loaded by your payload specialist. This is a large part of why I have been an advocate for the "mass dump" scoring strategy. My thought is; 1. fill a robot with a quantity of balls. 2. chase an opponent's trailer till he runs into something or your partner "sets a pick". 3. dump your whole load while the opponent bot struggles to extricate itself. 4. go get more balls and repeat.
I'm excited to see how the game really plays out.
Matt B
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I agree that a lot of points will be scored by the chase, bump, and dump strategy. The pursuit algorithm with matched robots on a limited field will always result in the chaser overtaking. The minimal turn radius at 10 ft. / sec with 0.06g acceleration is 8 feet. The real question is who wins in the contest of bump and dumpers versus pinners and PS shooters.