Quote:
Originally Posted by thefro526
... We'd make sure that both of our Human Players on either end have at least one Super Cell engaged by the last 30 seconds of the match and that our robot has 5 or more balls ready to be scored. Then in the final 30 seconds we'd wait for a robot to go anywhere close to one of our human players on either end and try to pin them in front of the airlock with the help of one of our teammates. The instant those final 20 seconds come around our human player would then have to lob a single Super Cell over the wall into your opponents trailer which is incredibly easy. At this time we'd score any balls we have in our possession and so would our team mate. If timed correctly the robots would only have to be stationary for 5-10 seconds at the most but we'd have the opportunity to score 20 or more points. ...
|
That's exactly what I've been thinking for a winning alliance strategy. Our scouting team will be looking for empty cell runners (it will take the full 100 seconds available for one robot to deliver the four empty cells) as well as attack 'bots (shooters or dumpers). We have a shooter bot that can pick up moon rocks from the regolith and believe that the winning alliance will have two attack 'bots and one empty cell runner.