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Re: Implementing Traction Control for an advantage in the 2009 game
Quote:
Originally Posted by Charlie_A
Hi, i'm a rookie programmer this year, our team has gone with LabView. I was just wondering if anyone could explain to me how to filter the joystick to limit acceleration, and/or how the how the filtering will effect the acceleration.
Thanks in advance,
Charlie
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LabVIEW has a "Range and Check" (or something similar) block which allows you to cap a value to a range and/or check if it is in that range--may be useful to your purpose.
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