Quote:
Originally Posted by vamfun
Good discussion all..
With my interpretation or Gary's, there is going to be some hard hitting with wide mouth robots running around. Seems the game rules allow this although it can be unsafe at times. So as designers, if our robot has corners less than 120 degrees, then these corners should be protected with strong structure at least 3 to 4 ins above ball height.... and hope that the penetrator has perimeter structure to match. jgrabers skinny rookie robot would still be a problem unless the rules were changed to force corners to have structure like I mentioned above.
If wide mouth robots attack other robots (say in an attempt to pin against a wall) rather than the trailer and cause damage the refs should have some rule to penalize this behavior.
Gary's response
"If your opening is so large that a significant corner of the other robot could be enveloped by it and now your 10" bar contacts an interior portion of that robot, you are not OK"
assumed that G32e is still in force. Seems we need a rule clarification here still.
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An interesting hindsite that would have avoided many of these issues with ball harvesters: make the bumper zone 12-18" agl and require full stringline perimeter bumpers. Trailers would have to have them too. Too late to do that now.
Since the intent seems to be a bumper car game, not a ball and socket game, I agree it would be a good idea to design your robot with a 12-16" agl superstructures on acute corner and above ball harvester openings. Someone mentioned a movable crashbar to protect the bumper zone (and to push balls) when not harvesting.