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Originally Posted by boehmz
I'm not sure about the rotation problem. The math person in me says that the units got changed to radians, but I'm not sure if that's even possible and even if it is, then highly unlikely.
It is good to know that it wasn't me who was screwing up while animating with edit poly. I don't understand what you mean by using bones. I switched to using FFD, which animates fine for now. If bones and skinning is the best could you care to give me a brief synopsis?
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I cant tell you your best approach without seeing your object. If you post a picture of what you are animating then I can tell you.
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I know that that information my not be in the problem
Anyway, in 3ds max the student is trying to rotate and object and it will rotate but the X,Y,Z coordinates do not match up. Max does not seem to be holding where the student is moving from, so when the student tries to go back to 0,0,0 Max sets the current location of the object as 0,0,0 and does not move it at all. if the student tries to enter coordinates the difference from 1,0,0 to 2,0,0 will be a turn of more then 90 degrees.
if anyone knows of a setting that may have been messed with that would cause this to happen we would be greatfully.
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Reset your Xform, which is located in the utilities tab. (the hammer) Select your object then select the button that says, Reset Xform.