Quote:
Originally Posted by Vikesrock
Minor quibble: why is chase the default camera view? IMO this is the most useless of the 3 views. Driver practice will almost certainly want to use the Competition view and strategy development will likely use the competition or overhead views.
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A leftover legacy of the fact this was developed initially as an exhibit. The problem with the other two modes is
1) No easy way to see which robot you're actually controlling... pretty confusing when you've got 6 robots running around the field.
2) The controls are more intuitive when you're behind the robot (up for forward, etc).
Both are essential for drivers to learn of course, drivers need to learn to overcome the confusion (especially this year when there are balls flying around everywhere and human players to contend with) and drive with the robot's axis in mind, but someone first picking up an Xbox controller would find both of these views difficult to start with.
We may just make it a game option what default view you start with in the next patch.
Quote:
Originally Posted by Vikesrock
Overall, a great program from the little I have been able to play around with it. We will hopefully get a lot of useful strategy development and driver training done with the assistance of this program.
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Glad you like it so far! On this first run, we're definitely looking for feedback on how to make this a more effective tool, so make sure to record any thoughts on strengths/weaknesses when you do use it for driver training/strategy development. There will be some surveys coming later in the build season.