Quote:
Originally Posted by boehmz
How would I animate my leaf man character? He's technically an extruded line. I was going to move the outermost vertexes around and have them act like hands. Moving them sometimes causes the extrude not to fill in the middle. Should I just add hands or is there a way i can do this?
http://img220.imageshack.us/my.php?image=leafmannf1.png
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You did not cut any polygons into the leaf, I'm pretty sure you just made the leaf with the spline then put the extrude modifier on it. What you need to do is put edit poly modifier on also then use the cut tool to break up your polygons. Make sure all your polygons have only four sides to them otherwise you will run into trouble.
Then rig with bones and apply the skin modifier. Set the weights of the vertices's and then you can animate the hands. If you want to an easier route. You can just apply the bend modifier but his facial features wont stay on the leaf. This is solved by making dummy objects and using the attachment constraint on the dummies to the body of the leaf. Pick a face closets to the object that how are going to link to the dummy using the motion tab. (the one with the little wheel) Then link the separate objects (facial features) to the dummies.
thank you for including a picture.