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Unread 29-01-2009, 12:11
jreuter jreuter is offline
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Re: Implementing Traction Control for an advantage in the 2009 game

If all we were worried about was linear accelleration, I've also wondered whether a 20% improvement is worth the complexity you add. However, there was a compelling post by one team who measured a 50% increase in turning time when slipping vs. when not slipping wheels.