Quote:
Originally Posted by Brandon Holley
Except maybe if while your being pinned, you start to fire into the trailer of the robot thats pinning you... That may be enough to get them off your back for a bit.
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Exactly. It's looking like our tracking shooter will be a defensive weapon this year! Come too close and you get scored on.
Speaking of defense, it's looking to me more and more that defense will be very important in this game. Strategies will be deep and layered, and commanders will have to look several moves deep, like a chess player. I'm beginning to think that ultimately strategies will come to be centered on keeping the opposing alliance from running empty cells. Then you will get attack escorts for the empty cell runners, and so on. Winning alliances may have to field three empty cell runners (with attack capability perhaps) to ensure a decisive edge.