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Re: Button input?
Wire up a joystick and a get value. Hook up an unbundle by name( found in the programming--> Clusters,classes,variants.) to the joystick wire on the joystick--> get.vi. Hook the unbundle by name to a case structure(programming--> structures). Then put what ever you want to happen in that case structure. The true is for if the button is pressed down. The false is if it isn't pressed down.
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