View Single Post
  #4   Spotlight this post!  
Unread 30-01-2009, 20:52
thefro526's Avatar
thefro526 thefro526 is offline
Mentor for Hire.
AKA: Dustin Benedict
no team (EWCP, MAR, FRC 708)
Team Role: Mentor
 
Join Date: Aug 2006
Rookie Year: 2005
Location: New Jersey
Posts: 2,599
thefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond repute
Send a message via AIM to thefro526 Send a message via MSN to thefro526
Re: Ball Capacity? How Much is Too Much? And Can You Use It For A Strategical Advanta

I'm glad this thread is making people think.

Here's my personal theory on Ball Capacity:

For many, if not most teams, gathering balls should be much easier than scoring on an opponent's trailer. (Assuming there are balls to be gathered) This means that it's going to require more effort and time to score than it will to gather balls. So, I believe that it's better to hoard as many balls as your design allows and then score as many as you can in one instant. IE, instead of scoring 5 balls 4 times why not try to score 10 balls twice? I'm not saying that my team is going to try to gather 20 balls and then score them at one time but if the opportunity arose we would jump on it.

Also, another scenario that pops into my head is this:

You pin an opponent down, and you have 17 balls in your robot. The opposing robots pulls away from you and you've only managed to score 8 of the balls in your robot. You now have 9 more balls you can score once you track another trailer down. This plays into the game very well because as the match goes on there will be fewer and fewer balls available due to scoring.

Here's my basic rule, Any ball in your robot can't be used against you but can be used against your opponent.
__________________
-Dustin Benedict
2005-2012 - Student & Mentor FRC 816
2012-2014 - Technical Mentor, 2014 Drive Coach FRC 341
Current - Mentor FRC 2729, FRC 708