Quote:
Originally Posted by Hachiban VIII
You appear to have misunderstood me when I said "vast quantities of balls very quickly." Think 10 balls in a fraction of a second
We actually modeled our shooter using rotational momentum, and imagined that the balls being fired were "collisions" slowing the wheel down. Adding the flywheels greatly improved consistency. Recharge went from about 1 second down to like .2 seconds. Of course we'll have to see about my math
They weigh 2.5 lbs. each. We know how much the final bot will weigh from CAD and this is a perfectly acceptable amount for us.
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I'm curious about your set-up; are you using some sort of clutch system to link these to your 'shooter'? traditional wisdom says that by adding rotating mass, you increase spun-up time (I assume this is what you mean by 'recharge'), though I doubt that an orbit ball would significantly effect the RPMs of these beasts.
Ironically, one of my teams went the exact opposite direction, minimizing roller mass, and instead using the shooting motors themselves to give a high rate of fire.