Quote:
Originally Posted by Bongle
At the end of the day, these are really the only three that matter:
10 Balls Scored
0 Balls Shot (who cares how many they shoot, so long as they score?)
0 Scoring percentage (Balls Scored/Balls Shot)
0 Human Player Balls scored (this depends on how many balls they are fed)
0 Human Player Balls Shot (depends on how many balls they are fed)
10 Human Player Scoring percentage (you want the human player to score everything they are fed, especially supercells)
10 Balls in own trailer (if they score a lot but are scored on a lot, they are not useful)
0 Speed (if their speed is a problem, it will show in their balls scored and balls-in-own stats)
0 Traction (see comment for speed)
0 Strength (see comment for speed)
5 Autonomous Balls Scored (it might be useful to be able to score in this period, but at the end of the day, its balls scored throughout the match that counts)
5 Empty Cell transported (if they can do it, its handy)
0 Super Cell Scored (covered by HP%)
0 Driving Skill
|
He gets it!
All the random other stats (speed, traction, driving skill, etc) will be shown in the stats that actually matter, SCORING!
That being said, they should still be noted to determine play-style and strategy. If you know a team you're going to play in the eliminations is good at pinning other bots, you'll want fast partners who can avoid being pinned. Or if you know an opponent is good at picking off the floor, you'll want bots who don't miss much to reduce their effectiveness. Ultimately, those stats will matter less than the ones that actually change the outcome of the match.