Quote:
Originally Posted by Brandon Holley
I agree with what Sean is saying.
However, there is/will be a type of robot that does not score, but may produce scoring attempts. The "little box on wheels" bot, that will be able to (try) and pin an opponent in hopes that their teammates can come and score on said opponent.
On a robot like this, speed/traction/driving skill/effectiveness/reliability will all be the MAIN factors, not the irrelevant ones.
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That's where you look at the "+/-" of the alliance (which can direct equate to score, but might not if you chose to eliminate penalties and/or super cells from the scouting data for this aspect) rather than the individual robot.
While this introduces additional variables (who were their partners), those variables should be able to be defined by the other data you have collected.
For example. Boxbot A is paired with Scorebot A.
If Boxbot A's alliance +/- is considerably higher than usual, it's likely that Scorebot A played a role in that.
If Scorebot A's individual +/- is considerably higher than usual, it's likely that Boxbot A played a role in that.
Reality will be more complex (you'd have to look at how good the opponents are at defense, the 3rd partner, etc), but you get the idea.