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Unread 24-06-2002, 01:53
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#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
Posts: 21,214
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Team 95 Bot capabilities, take a look.

Posted by Lee Sussman at 03/06/2001 8:45 PM EST


Student on team #95, Lebanon Robotics Team, LRT, from Lebanon Highschool and Crrel.



Hey everyone! I would just like to throw some info about our bot out into the general fray of things. Hopefully people will see this, and it will make negotiating and strategizing easier. We have designed a Bot that will play a lot of the match itself, and if people can see our strategy beforehand and be prepared to buy into it, propose changes, or present a completely different strategy altogether when we get to the actual talking phase before the match, that makes things run more smoothly for all of us.

Ok, so this is how we work:
The bare-bones gameplan calls for all of our allies to just get across the field and into the end zone as soon as possible, one being towed on a stretcher if possible. While this is happening, we will aquire the first goal and bring it to the player station to be loaded. At 20 seconds (or when our allies are out of our way), we will start moving across the field, go over the bridge, and get the second goal. At 40 seconds, we will then go back onto the bridge and balance it with both goals in our possetion. At this point, all allies should be in the end zone, with the stop buttons pressed. We will stop as soon as we are balanced, and this should all be under the 59 second mark. We HAVE tested the bot, and we know that we can do this in those time constraints. If this is succesful, we will get approx. 400 pts. If we go over into the next time multiplier, we will get approx. 320 pts.

Some other possibilities include:
an ally can put one of the large balls onto the far goal, and/or another large ball between the bridge and far goal which we can pick up and put on the other goal.

Our Bot is very flexible, so we can also fit into almost any other good game plan that is out there. We can manipulate goals incredibly well, we can manipulate either large OR small balls very well, we can manipulate the bridge, we can drag a stretcher, and we are fast, so if nessecary, we can adapt. Of course, if there are any other useful bot capabilities in our alliances, new possibilities can be worked out.

I hope that this is helpful to anyone else out there, and that it can help to facilitate the strategising portions of the competitions. See you all there!!!


Lee Sussman, team 95
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