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Unread 24-06-2002, 02:04
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#0047 (ChiefDelphi)
 
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Re: Three suggestions for FIRST

Posted by Aidan Browne, PhD at 03/11/2001 11:21 AM EST


Engineer on team #175, Buzz Robotics, from Enrico Fermi and Hamilton Sundstrand Space Systems Intl.


In Reply to: Three suggestions for FIRST
Posted by Joe Johnson on 03/10/2001 7:13 PM EST:



Joe,

The last thing that the folks at FIRST need right now is for teams to be petitioning changes to the logistics plans mid-stream. Or for that matter, for teams to be petetioning anything. The way the rounds and the staging are happening is the same for everyone, and in my opinion, is running extremely well. FIRST had to make a plan, they did, and they should stick with it (which, coincidently, is the whole point of this years game).

I think you are missing something here -- the two minutes to plan stategy is part of the game. I don't believe that Dean's plan was for each alliance to come up with the ideal strategy every time. The alliances that are failing to come up with a plan are the alliances that go in with four coaches each hellbent on running their own plan.

I think the moral is that any plan is better than no plan. We all have to learn how to communicate with each other effectively and efficiently during that two minutes. The hardest part of this years challenge is for everyone to figure out how to do that well and quickly.

Accept the game for what it is and have fun figuring out how to overcome the difficulties.

Just my three cents,

Aidan


.

: I have two suggestions that I think we should press
: FIRST to implement:

: #1 publish the match schedule at least an hour before
: the match.

: Our driver coaches at UTC said most times they had to
: tell the robot drivers what we were doing as the teams
: were being anounced by Woodie. Often they would not
: complete telling the drivers what they would be doing
: before the match was started. "Don't worry, I will
: talk you through it" became an extremely common phrase
: on stage just as the match began.

: Little is gained by not giving teams more time to work
: out a strategy and much is lost.

: #2 run each group at the nationals like a regional in
: that 4 alliances should be in the elimination rounds.

: To me it seems crazy that only 10 out of 84 teams make
: it to the elimination rounds. This is going to mean a
: lot of team go home thinking they should have been picked.

: #3 Change the tie breaker to time left on the clock not
: average score for the 3 match set. At a mininum, put
: time on the clock above rank in the seeding rounds. It
: seems silly to break a tie between Alliances A and B by
: how they played against groups 1 and 2 with no common
: teams in the groups.

: Comments?

: Joe J.


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