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Unread 24-06-2002, 02:06
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#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
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Rookies vs Veterens.. who the game is built for...

Posted by colleen - T190 at 03/12/2001 2:02 AM EST


Engineer on team #190, Gompei, from Massachusetts Academy of Math and Science and WPI.


In Reply to: Re: Poor Man's Balance
Posted by Chris Orimoto on 03/11/2001 4:31 PM EST:



I can honestly say that I think part of the reason this years game was designed as such was to almost cater to the rookies..

Basically.. it is a game where a simple robot can bring you AMAZINGLY far.. (i.e. wedgebots.. simple, small, but ESSENTIAL to any winning strategy)

Instead of in past years there being a stress for you to build a robot that can do it all by itself (or at least half the game).. this year.. you have 3 other parts that can do it.. and if you can just drive, you can be a significant contributor to the match outcome.. it leaves rookie teams with a much better chance to do well with basic robots... and so they can then focus on making the basics work..

For veterens.. it opened up some new design ideas.. but also is teaching them (some teams the HARD WAY) that you can't do it alone.. no matter how good of a robot you build.. it is to nothing but your benefit to utilize the others (they are worth 30 points getting in the endzone!! multiplied by whatever you get).. and as well.. it pushes the strategical limits.. because the veterens teams know strategy well..and it's up the them (most often) to run those two minutes before the match and get everyone organized and happy..

It's a big difference and learning lesson for all to say the least.. and all the dynamics.. in different respects.. make the game easier and harder...
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