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Re: IYO, whats most important
I believe you have missed one of the most important and easiest to obtain factors... win/loss. While it is significantly influenced by your alliance partners, it is also representative of the total of all other factors. Good driving, good strategy, reliability, HP, scoring ability, etc. It is, after all, how FIRST does it. I wouldn't use win/loss exclusively, but we include it in all of our calculations.
Another point. KISS. You don't want your system dependent on a crew of 12 people making 1-10 rankings on hard-to-judge attributes like driver ability. You get very inconsistant results from person to person. You also burn everyone out if they need to judge 9 attributes of a match.
Our team has historically been very small, never more than 5 students. We have never had more than about 3 people doing scouting. To help make their weekend a little better, and to get more consistent results, I've always recommended a yes/no, high/medium/low evaluation with a multiplier applied to each. This year, we may go with something like:
1) Win/Loss (0, 1) - easiest to get
2) Robot Scoring ability (0, 1, 2) - look for extremes
3) HP Scoring ability (0, 1, 2) - look for extremes
4) Died during match (0, 1) - easy to get
5) Scored heavily on (0, 1) - subjective, but easy to see at the end.
Other more detailed factors are represented by these higher level ones.
Good luck this year, and may you need the results of your scouting efforts.
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