Quote:
Originally Posted by gbzalla
I think the simplest way would be to rig the character to a biped. You can control how many fingers and toes the biped has (in your case you'd want 1 or none). You can then select the entire biped, right click, go into object properties, then uncheck the renderable box. Then you can edit the skeletal movement and have the body follow that movement while the skeleton is not visible when rendered.
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NOOO!!!!! THE BIPED IS THE MOST HORRIBLE RIG EVER MADE!!!!
I detest the biped. The only thing its good for is that it can understand motion capture data. As far as an animation tool
BAD!!
hang in tight though. I'm creating a rig for you.