Thread: GLR or MWR
View Single Post
  #2   Spotlight this post!  
Unread 24-06-2002, 02:16
archiver archiver is offline
Forum Archival System
#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
Posts: 21,214
archiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond repute
Hi QP Re: GLR or MWR

Posted by soap108 at 03/14/2001 12:32 AM EST


Engineer on team #108, SigmaC@T, from Dillard & Taravella HS and Motorola.


In Reply to: GLR or MWR
Posted by Bill Beatty on 03/14/2001 12:10 AM EST:



Bill-
Your alliance was 3 seconds from 710 (if i recall correctly) in the SF1 matches. I expect to see at least this in IL....No Pressure, though ;-)

It seems the 12X multi is reachable, but not with many base points.

(I know, there's several routes to 800, here's one
10X is usually reachable, but getting 80 points would require 4 Endzone, 2 big, 20 small. Swapping a stretcher for 10 small is very likely scenario.

I haven't seen this yet....a Great far-side small ball collector/scorer......hope those 108 students & engineers get ours working effieciently.... might be just the 'bot needed for those higher scores.....hint hint :-)

8X is very reachable. 100 base points might not be too hard if the right robots are there, but getting less base points in a faster time is usually more advantageous (as your alliance showed in getting the 620 in the Finals......


Oh well,
Just more food for thought,
KA



: I think 700 is a given, and I wouldn't be all that shocked to see a 800. We shall see.


__________________
This message was archived from an earlier forum system. Some information may have been left out. Start new discussion in the current forums, and refer back to these threads when necessary.