View Single Post
  #23   Spotlight this post!  
Unread 25-02-2009, 11:46
FRC4ME FRC4ME is offline
Registered User
FRC #0339
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Fredericksburg, VA
Posts: 324
FRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant futureFRC4ME has a brilliant future
Re: Implementing Traction Control for an advantage in the 2009 game

I'm wondering why everyone seems to be focused on measuring current. As far as I know, the equation we need (which calculates the amount of torque you are applying to the wheel, which cannot exceed the force of friction pushing back or you will slip) involves only voltage and angular velocity, not current.

http://www.gizmology.net/motors.htm

Could someone who is using current sensing in their traction control clue me in on how you are doing that?
__________________
Go directly to queue. Do not pass pit.