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Unread 25-02-2009, 17:16
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by Jared341 View Post
I also discovered this. It was sort of disappointing. I applied postgraduate-level dynamics and control theory to create a mathematically nearly-optimal traction control system, then found that just low-pass filtering the inputs and outputs of my velocity control PID loop gave almost identical functional performance.

If anyone ever needs to kill a fly with a flamethrower - you know where to find me!
The current tracking is an interesting concept and maybe it will work when you are accelerating.

But what about decelerating? Slowing down in a controlled manner is just as important as speeding up. I am not sure how you apply current tracking to control slowing up. Possibly with some well defined current flow you could.

Like someone already asked, I would like to hear from someone that has already done it.
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