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Unread 24-06-2002, 02:24
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#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
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Re: Trying not to seed....

Posted by Tim Gates at 03/17/2001 8:22 AM EST


Engineer on team #288, RoboDawgs, from Grandville High School and X-Rite/Delphi.


In Reply to: Trying not to seed....
Posted by Jim Meyer on 03/16/2001 8:51 AM EST:



My sentiments exactly. If the top 4 seeds did the picking instead of forcing 5-8 with 1-4 it would improve the alliances somewhat. What if the number 1 seed and the number 5 seed are the exact same type of bot. Bummer for all around including the competition. It's bad enough that the qualifying rounds suffer the luck of the draw, but to thrust it into the elimination rounds compounds the problem. I found myself telling a team member that I'd rather we qualified #9 than #8. I'd rather take my chances being picked on our merits than competing in the eliminations by the luck of the draw. I try to support everything that FIRST comes up with whether or not I agree with it. My main concern is the overall draw to the uninvolved public, whom do not understand the game. While I can appreciate the advantages of the four team alliance in expediting the competition, I can't think of one sport that is exciting to watch that isn't heads up competition. Add to the lack of heads up competition, the run away rounds caused by the luck of the draw and forced alliances and you've got a mildly interesting but basically boring exhibition.
Although I love Woodie and Dean and have great respect for them, I think this years competition is going to put a dent in what I thought was the main goal of FIRST. That being, to inspire young spectators to take an incresed interest in science and math. As in any sport, rules change for a variety of reasons. But, if you lose the interest of the spectators (non-team members), it's just a bunch of people getting together to do something they enjoy doing and it only reaches members and families of the teams.
What I would like to see is; the top seeds (one per alliance) pick four teams for their alliance; the value of the stretcher increased to 20 empty. I think this will make for more exciting matches and higher scores. It will not handicap the bridge balancers, because they supply the big multipliers


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