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Unread 28-02-2009, 19:21
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Daniel_LaFleur Daniel_LaFleur is offline
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FRC #2040 (DERT)
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Re: Game design /w surface leveling the competition?

Quote:
Originally Posted by Wayne C. View Post
I agree with much of the above but I must add that the real leveller of the alliances was the alliance random assignment during seeding. It seemed that some teams ranked pretty high because of lucky pair ups and some of the top teams really didn't seed very high (ex:1923) because they succumbed to rounds where a dead or poorly functioning robot on the field destroyed the chance of winning. In this game a single robot really couldn't compensate for dead robots on the floor and they were sitting ducks and auto didnt offer much reward if you mastered it but you were screwed if you didnt move..

The smash and dump nature of the game was kind of fun to watch. The initial rounds looked like old ladies dancing with walkers. But the action got faster as the elims got further. I can live with this game .....

WC
In previous years a dead robot was something that a team could overcome, this year it's a death sentence.

People, make sure your partners can move and have autonomous ... else you risk an inevitable loss.
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"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
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