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Unread 28-02-2009, 21:10
Lil' Lavery Lil' Lavery is offline
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AKA: Sean Lavery
FRC #1712 (DAWGMA)
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Re: Game design /w surface leveling the competition?

Quote:
Originally Posted by wcamp1742 View Post
The pin game is huge this year. We were able to win OKC using effective pinning at the end of matches and the whole reason is because of the flooring. If a bot lost any sort of momentum they were screwed. In about 4 of our elimination matches we held an opponent down for at least 45 seconds at a time, which worked really well for the last 30 seconds. I will say though that the ultimate game changer is the empty/ super cells. If you can't get one in the trailer, you'll probably lose based on the matches I saw first hand. A good HP with a couple of super cells can decimate a teams chances of winning.
The value of super cells is going to depend on the alliance you're facing. 45, 234, and 620 used several to win, but they benefited a lot more by the other alliances trying to use them. They would decimate teams who were doing "empty cell runs," especially by pinning them in the corner when they were exchanging them. There's a very definite reason why the trailers of 176 and 118 were full (both of whom did empty cell duty against that alliance during the eliminations).
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