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Re: Turrets and cameras
perhaps this isn't a good idea, but instead of using area function provided, I suggest doing your own area calculation using the rectangle it finds. Oh, and how would one go about calibrating camera? Do you just run the white balance vi that came with the example and make sure that the set white balance function is nowhere in the normal main (as to not overwrite the calibration)?
What were you using for brightness (and white balance)?
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