Quote:
Originally Posted by bduddy
What would you call it, then? G14 is clearly, as I see it, a rule that is attempting to create a certain behavior by teams. If this behavior is not properly adhered to, that team suffers a consequence. Other than the fact that the consequences apply in the next match, how is that different than any other rule, where I presume you would have no problem with those terms?
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Perhaps we shouldn't use those words because they're not the correct words. A "penalty" is a 10-point deduction - <G14> is most decidedly not that. "Violation" certainly doesn't apply, because there is no rule violated. <G14> merely provides an adjustment to be made based on circumstances.
I think it's presumptive of us as a community to guess what intent the GDC had in creating <G14>. Honestly, I don't think it had anything to do with blowouts, creating GP, or anything like that. Perhaps the GDC merely wanted to see if coaches are capable of calculating scores on the fly, making decisions based off that data, and communicating those decisions to people who may be posted dozens of feet away.
I think it's been pretty widely accepted that Lunacy is the most strategically intense game we've had for many years. <G14> adds complexity to that strategy and forces the human players to be more than hurlers.
That being said, I personally don't agree with <G14> carrying over from quals to elims, I'm not sure I like it in elims, and I'm sure the 2009 CAGE Match (and possibly IRI) will reflect these views. But when we go to the BMR, I'll happily play by the rules the GDC has instituted.