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Re: Team OPRs
Tracking human player skill is a really tricky operation because each match varies so much for the player. Outpost players are at a disadvantage because they are sitting, and some others may get lucky if a robot doesnt show and they have an empty trailer to dump on.
Good human players should be have the following in order of importance:
Doesn't get penalties
90+% on stationary trailers in front of their station (no robot or no robot auton)
60+% on moving trailers within 15 feet (for supercells)
Capable of the occasional hail mary for the win
Judging human players is more subjective than judging robots; just look for consistency
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-you're fired
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