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Unread 06-03-2009, 13:08
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Join Date: Dec 2005
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Re: Future animation leader asking for help

Quote:
Originally Posted by BuddyB309 View Post
Find the students that had severe blunt trauma to the head. They never fully recover and always have the best ideas.



....like me....(latter, then tree branch, knocked me clean out for three hours)
xD I got a concussion in gym once but it wasn't really severe. I just wandered around in a happy daze all day. Actually, it was probably one of the most enjoyable days of my high school experience! And if it explains my obsessive love for animation, even better.

As for making human characters, I agree with BuddyB that DON'T is usually a good idea. HOWEVER, if you're very comfortable with the program, you should give it a shot. As members of FIRST, we know never to assume we can't do something if we have to will to. To state the obvious, don't go for realism and definitely keep it simple. When I say make sure you're comfortable with the program, this includes rigging. I don't know how much you know about 3dsmax, but if you've never rigged a character before, start with something animalistic. If you get a human wrong, it's in our nature to notice, but a cartoony one-legged monster-thing can't look "wrong" because it's not real. I've found that it's easy to assume that after you've made a character, all the real work is done and it's as simple as making it move. It's not that simple. Especially if you made the character without the animation step in mind. Then you get that, "I've been working for six hours and I just realized that his elbow can't bend right!" moment and you want to smack someone with a fish.

Most of that is pretty obvious, especially if you have experience with 3d, so feel free to ignore me if I'm just babbling ;D
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