Quote:
Originally Posted by purduephotog
4) Teams (forgive here) 145/1450/1405 (pick two) were playing on the same alliance. Team A was told they were being bypassed and could not touch their control station for some reason. Team B, having similar numbers, was the intended target of this statement by the field personnel and blithely tried to get their robot to go- while it just sat there. Thus two robots on the same alliance sat through the whole match. Instead of terminating the match immediately an offer of 10 points for the 'error' to the score of the next match was made... which was negotiated into a complete rematch. The other alliance still won... but this sort of case is not covered *anywhere* in the rules when a field communication error results in a non-play event.
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Ya we had a match where us and an alliance member would not move but there was no effort to redo the match

But it seemed like once this started happening repeatedly to the same two positions, they started redoing matches
but at the same time...
"There were a lot of issues that were technically the fault of the teams (faulty code), but without a lot of controls or programming background, many of the teams might not have seen them." that is true also, esp, where we were, with watch dog, one second it would be fine the next it would be going psycho...