Quote:
Originally Posted by Nibbles
On the contrary, the only thing to know is how do we score more points then the opposing alliance. The most important number to know is how many points does that team score on average. For selecting a team during eliminations, this is really the only thing you need to know, the only thing on the field that has a real limiting economic factor would be empty cells (at a certian point getting better with empty cells won't score you additional points as well as origionally, a sort of declining marginal utility).
For strategy during matches, all you need to know is weaknesses. Is there any special way you need to use to pin a team? I plan on keeping a small binder for this purpose this year.
The smaller and more efficent the better. I plan to again use only one other person to help get all the necessary data, and zero pit scouting (at least during matches), those team members are better utilized cheering for your team in the stands or fixing robots in the pits.
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You do it your way, I'll do it mine. I am certain that having any less then a mass number of people in the stands is a complete waste of resources. I'm not going to change my mind. I know what works for me. I've tried the stands and in the end all I got were pointless numbers. I'm sure I'm not going to convince you. It is apparent that you are not able to get what you need from the people in the pits and that you would be wasting your time there. Let's just agree to disagree on means of scouting. Instead, let's discuss what to scout for.
For instance, I notice you seem to favor the offensive points such as how well the team scores. I do that some, but my focus is much more widespread. I go for the defensive capabilities, driver ability, over all reliability, and the points do come into play. But mostly the points are just numbers. What matters isn't how much they score, it is how much they contribute. An assist, a block, and a goal are all about the same in my eyes.