Quote:
Originally Posted by Tom Line
Strategy wise, perhaps they are the same. Shooters can score at close range, but dumpers can outperform them in terms of ball volume and rate of fire, since a "shooter" is generally constrained by firing 1 ball at a time.
By that measure, I'm not sure why people would pick a shooter over a dumper. All data points to dumpers currently being the best choice.
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JVN had a good post about the problem in breaking robots down into "shooters" vs. "dumpers". There is a complete continuum of scoring mechanisms. Is 254 a shooter or dumper? 148?
If by definition a shooter scores one ball at a time, perhaps the motivation would be so that in the event of a "bad shot", only one ball gets wasted. When a dumper misses, boy does it miss. For example, Miss Daisy takes a few seconds to deliver all her balls, but if at any point the target gets away we can instantly stop the flow of moon rocks. So far that ability has paid off for us. And even though they haven't yet captured a banner this season, I'd take a robot like 25, 103, 217, or 1114 on my alliance over your average dumper any day.