Quote:
Originally Posted by Molten
For instance, I notice you seem to favor the offensive points such as how well the team scores. I do that some, but my focus is much more widespread. I go for the defensive capabilities, driver ability, over all reliability, and the points do come into play. But mostly the points are just numbers. What matters isn't how much they score, it is how much they contribute. An assist, a block, and a goal are all about the same in my eyes.
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Woa, I wasn't trying to disprove anything.
Pit scouting can be useful, seeing robots up close is important if you are not familiar with how they might work. If you are going to try and spin robots around as your strategy, you need to know from looking at their driving if they are a skid, crab, Ackerman, etc, which if you don't know pit scouting will certainly be useful.
Offense is no more important then defense, what matters is the margin, and the difference between the scores, like you pointed out. Sacrificing that super cell is worth it if it is the only way to score more then 15 points elsewhere. And again, simple is better. You don't need to keep track of individual numbers (though you could, and I plan to somehow) since the math after ~6 matches from unpenalized scores alone is pretty accurate if you can calculate it, and (roughly) economically correct, taking into account defense and assists like the empty cells.
That said, developing the effective field scouting is pretty hard. I am working out the statistics, basic economics, linear algebra, and calculus trying to figure out what the numbers I get actually mean, how to predict matches, and describe how resources are used, how much each strategy actually contributes to a win. Implementing something that is shown to work pretty well (as I attest) like the "OPR" requires some technology (and better then a TI-84+ for more then 30 teams) <ins>but drastically increases the effectiveness with respect to time</ins>.
All said, do whatever you need to do, just don't lose sight of the fact that what matters for winning a match is the difference between your and the opposing alliance score, it is easy to do.