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Re: Game design /w surface leveling the competition?
At the Peachtree (GA) Regional, using the serpentine selection with this year's game seemed to give an advantage to the lower seeded alliances.
With the exception of Alliance 3 vs. Alliance 6 in the Quarter Finals, every elimination was an "upset" (the lower seeded alliance defeated the higher seeded alliance).
One possible explanation is that the higher seeded alliances would have two really good robots, and one that wasn't so good that got scored on a lot, and cost their alliance the win. Unlike previous games such as Overdrive (2008) where two good robots could easily outscore three below-average robots, in this game one bad robot will get scored on a lot and drag down the alliance.
This year, an alliance is only as good as their weakest team.
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