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Unread 16-03-2009, 21:05
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Re: Game design /w surface leveling the competition?

I know what happened with our alliance at Peachtree which was the #1 seeded alliance, was one of our robots broke in 3 out of the 4.5 quarterfinals matches. Our alliance was set up with one purely defensive bot that couldn't score, 1 scoring robot that ran empty cells, and 1 very high scoring robot. When the second scoring bot went down and couldn't move we couldn't win. Even with only 1 scoring robot, we managed to tie one match and only lose by 4 points in another match. The one match we were all functioning, we one by a very large margin, invoking the wonderful G14 penalty.

I guess the moral of the story is that no matter how good an alliance is or how good of a robot you have, there is still a great deal of luck involved in this competition.

From what I have seen the field really hasnt changed much. Teams that traditionally do well have continued to do well. The only big difference has been the influence of the human player. Now, teams with a so so robot can end up seeding very highly due strictly to an amazing human player.
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