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Re: 3ds max team number logo
I'll re-echo the 125 comment.
Right now it looks like a circle hovering above another, because the eye is drawn to the holes. Perhaps you could overlap the gears to make it more eightish?? For example, make it look more like a transmission: The bottom could be a small gear on top of a large gear, and the top gear could mesh with the small gear. I think that the closer you can get to having the (hubs?) intersect, the better.
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